AI Insights · Timothy · July 2021
Top 5 Match 3 Games on iOS in South America for Q2 2021
An analysis of the top 5 Match 3 gaming apps on the iOS platform in South America during Q2 2021, highlighting trends in downloads, revenue, and active users.
The second quarter of 2021 witnessed varied performance trends among the top five Match 3 games on the iOS platform in South America. Here’s a detailed look at how these games fared in terms of weekly downloads, revenue, and active users.
Bubble Shooter: Pop & Blast had a dynamic quarter with notable fluctuations. Weekly revenue saw a peak of approximately $4.7K in the final week of June, following a steady increase from $2.7K in late April. The app’s downloads also experienced ups and downs, reaching around 5.4K in early May before settling at 4.1K by the end of June. Active users fluctuated between 24K and 29K, finishing strong at nearly 28K in the last week of the quarter.
Marblepuzzle-Ball Shoot showed a declining trend in downloads throughout the quarter. Starting at 1.7K in late March, downloads dropped to just 341 by the end of June. Active users also decreased, from 5.7K in early April to about 3.6K in the last week of June.
Number Bubble Shooter. had a modest revenue performance, peaking at $91 in early April. Downloads saw a significant decline from 2.8K at the beginning of the quarter to just 171 by the end of June. Active users followed a similar downward trend, starting at 10.3K in early April and dropping to about 5K by the end of June.
Gold and Goblins: Idle Games exhibited a mixed performance. Weekly revenue fluctuated, peaking at $256 in early April, while downloads saw a sharp decline from 5.5K in late March to just 49 by the end of June. Active users also dropped significantly, from 8.1K at the start of the quarter to about 1.2K by the end.
Bubble Witch 3 Saga experienced a stable yet varied quarter. Revenue peaked at around $3K in early June, with downloads showing a slight increase from 359 in mid-April to 623 by mid-June. Active users fluctuated, starting at 21.4K in late March and ending at approximately 13.7K by the end of June.
These trends underscore the dynamic nature of the gaming market in South America. For more detailed insights and data, visit Sensor Tower.